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https://tera.fandom.com/wiki/100%25_XP_Boost_(1_Hour)
100% XP Boost (1 Hour) No sale value. This item can’t be stored in the guild bank. Can only be used on characters level 64 or below. Increases your hunting XP reward by 100% for 1 hour of play. A 100% XP Boost gives a character twice the amount of experience earned. Community content is available under CC-BY-SA unless otherwise noted.
https://steamcommunity.com/app/212740/discussions/0/1484358860940412897/
As already mentioned, one of the perks that comes with Tera Club are 3x 100% XP boosts from hunting monsters (1 hour each). There are other scrolls, however, which give you a fixed amount of XP and you could level by just using these scrolls. This is too costly though. You can level normally within 2-4 days, with or without a boost.
https://steamcommunity.com/app/323370/discussions/0/618463738396236118/
Group exp gets nerfed heavily if members are too far above a level range. Even something like healing or tanking BAMs outside of the party can decrease exp gain significantly. That said, Mid 20's is barely any time investment with this game. 1-10 can be done in less than an hour, 10-25 done in a couple more.
https://gaming.stackexchange.com/questions/62860/what-are-the-party-experience-loot-mechanics-in-tera
If you're asking if mobs are worth more experience, then the answer is 'yes'. Being in a party nets the group 20% more experience after the original XP is split. For a mob that is worth 100 XP: 1 person will get 100 XP. 2 people will get 70 XP apiece.
https://www.reddit.com/r/TeraOnline/comments/2mm9ex/is_7_day_100_xp_boost_worth_it/
1. level 1. [deleted] 6 years ago. If you're planning on spending, it's more worth it just to purchase elite for a month. Elite has a daily 6x 1 hour 100% XP boosts with mount, monthly gift (this month is jewels that you can sell to the merchant for gold), gold hunter and quester boost goodies too, for $15, I believe. Don't rush yourself.
https://www.reddit.com/r/TeraOnline/comments/1yoxkh/xp_boost_stack/
Experience boosts don't stack as in they don't add up - a 100% plus a 30% doesn't give you 130%. They do "stack" as in they queue up, so if you use a 1 hour 30% boost, and then use a weeklong 100% boost, the game will put the weeklong boost into …
https://tera.fandom.com/wiki/Guide:New_player_guide/Rest
Experience you gain from a quest has no effect on the amount of rest you have left over, and it will not double up if you are rested. You can earn up to 10% of a level in rested XP. This XP will only diminish as you kill monsters, so turning in a quest will not get a boost in XP and will also not reduce your bonus XP left.
https://www.reddit.com/r/TeraOnline/comments/2r3dyc/powerleveling_from_1_60_in_34_hours_with_exp_boost/
With XP Boost: Teraliths provide around 176 - 180k xp to the side char with an exp boost per kill and it took our reaper character to kill (again) in around 2 minutes. Army mobs are around 10 - 11k exp per mob which leads to around 210k experience per grind cycle (if you can handle 20 at a time) this took around 2,5 - 3mins on the same reaper.
https://www.reddit.com/r/TeraOnline/comments/1a68iw/anyone_use_xp_boosts/
XP Boost is amazing. I started a fresh archer a few weeks ago, and used a 7 day xp boost from level 1. As I recall: Only needed to do red quests to (easily) get off the island. Skipped a lot of the hubs around Crescentia. Skipped most of the caves …
https://www.reddit.com/r/TeraOnline/comments/2a7z2b/help_fastest_way_1_to_60/
Also, at level 58, go to Suryati's Peak with your max leveled friend (if you have one) and grind the elite mobs there. With a 100% exp boost, you can hit level 60 from level 58 in under an hour. SP works best with berserkers, archers, sorcerers and reapers. Good information and good guide.
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