Shrek Rendering Hours

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What is Rendering in Video Editing? - NarraSoft

    https://narrasoft.com/rendering-in-video-editing/#:~:text=For%20an%20hour-long%20video%2C%20render%20time%20could%20total,Pixar%20movie.%20That%E2%80%99s%20equivalent%20to%20roughly%20571%20years.
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This Is What Movie Producers Call 'The Shrek's Law' - I'm ...

    https://theuijunkie.com/the-shreks-law/
    Here’s the relevant graph: (the article continues after the ad) This law has proven itself true on the Shrek movies: In 2001, Shrek required …

Could Shrek be rendered in real time on a modern gaming ...

    https://www.quora.com/Could-Shrek-be-rendered-in-real-time-on-a-modern-gaming-computer
    The first Shrek movie is said to have used approximately 5 million CPU render-hours in 2001. For a movie length of 1h 35m, this means approximately 877 CPU render-hours per second of animation. In order to render it in real-time, using the same software and technologies, with the exact same project setup, you would need a computer that can render one second of animation …

5 Million Render Hours - hoursfinder.com

    https://hoursfinder.com/0-9-hours/5-million-render-hours.html
    The first Shrek movie is said to have used approximately 5 million CPU render-hours in 2001. For a movie length of 1h 35m, this means approximately 877 CPU render-hours per second of animation. In order to render it in real-time, using the same software and technologies, with the exact same project setup, you would need a computer that can render one second of animation …

Inside DreamWorks: how animated movies are rendered ...

    https://www.techradar.com/news/world-of-tech/inside-dreamworks-how-animated-movies-are-rendered-1127122
    That rendering time is a night-and-day difference between what animators used for older movies such as Shrek. That rendering time is …

DreamWorks Animation "Shrek the Third": Linux Feeds an ...

    https://www.linuxjournal.com/article/9653
    A little known corollary is that feature cartoon animation CPU render hours will double every three years. In 2001, the original Shrek movie used about 5 million CPU render hours. In 2004, Shrek 2 used more than 10 million CPU render hours. And in 2007, Shrek 3 is using 20 million CPU render hours.

TIL that despite increases in computer power, each Shrek ...

    https://www.reddit.com/r/todayilearned/comments/l2epw9/til_that_despite_increases_in_computer_power_each/
    edit: alright, here you go. humor me and my generous rounding. shrek 1 took 5 million cpu hours to render. i'm going to go ahead and translate that as simply "5 million hours" which is just shy of 571 years. i'm going to use that as our base figure.

TIL that despite increases in computer power, each Shrek ...

    https://www.reddit.com/r/todayilearned/comments/5lheyn/til_that_despite_increases_in_computer_power_each/
    He said their render times can be 4-8 hours per frame. That's 300-600 days (in otherwords, a year or more) of render time per minute of video @ 30fps. Something doesn't add up there.

What is Rendering in Video Editing? - NarraSoft

    https://narrasoft.com/rendering-in-video-editing/
    For an hour-long video, render time could total between an hour and eight hours, depending on the video’s complexity and the hardware being used. But for a CGI-heavy movie like Shrek, render time could take 5,000,000 hours, which was actually the case for the Pixar movie.

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