5 Million Render Hours

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25 Most Expensive Animated Movies Ever Made (And How Much ...

    https://www.thethings.com/most-expensive-animated-movies-the-cost/#:~:text=During%20the%20creation%20process%20of%20the%20film%2C%20animation,up%20with%20nearly%2020%20million%20CPU%20render%20hours.
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5 Million Render Hours - hoursfinder.com

    https://hoursfinder.com/0-9-hours/5-million-render-hours.html
    The first Shrek movie is said to have used approximately 5 million CPU render-hours in 2001. For a movie length of 1h 35m, this means approximately 877 CPU render-hours per second of animation. In order to render it in real-time, using the same software and technologies, with the exact same project setup, you would need a computer that can render one second of animation in one second of real-time.

This Is What Movie Producers Call 'The Shrek's Law' - I'm ...

    https://theuijunkie.com/the-shreks-law/
    Here’s the relevant graph: (the article continues after the ad) This law has proven itself true on the Shrek movies: In 2001, Shrek required approximately 5 million CPU render hours. In 2004, Shrek 2 required over 10 million CPU render hours. In 2007, …

Could Shrek be rendered in real time on a modern gaming ...

    https://www.quora.com/Could-Shrek-be-rendered-in-real-time-on-a-modern-gaming-computer
    The first Shrek movie is said to have used approximately 5 million CPU render-hours in 2001. For a movie length of 1h 35m, this means approximately 877 CPU render-hours per second of animation. In order to render it in real-time, using the same software and technologies, with the exact same project setup, you would need a computer that can render one second of animation in one second of real-time.

25 Most Expensive Animated Movies Ever Made (And …

    https://www.thethings.com/most-expensive-animated-movies-the-cost/
    They did have a reason why they needed the extra cash. During the creation process of the film, animation studios count CPU render hours in order to help get an idea for the cost of the movie. Shrek used close to 5 million CPU render hours while Shrek 2 was 10 million and Shrek The Third ended up with nearly 20 million CPU render hours.

TIL that despite increases in computer power, each Shrek ...

    https://www.reddit.com/r/todayilearned/comments/l2epw9/til_that_despite_increases_in_computer_power_each/
    "Shrek required approximately 5 million CPU render hours" Using this information from Wikipedia. We can make a pretty simple equation: 5*10^6 * 2^x = 10^106. I solved by plotting both and finding the intersect. Which makes x~=330. given that there are 5 Shrek films, if you include puss in boots.

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