Million Render Hours

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5 Million Render Hours - hoursfinder.com

    https://hoursfinder.com/0-9-hours/5-million-render-hours.html
    In 2001, Shrek required approximately 5 million CPU render hours. In 2004, Shrek 2 required over 10 million CPU render hours. In 2007, Shrek the Third required over 20 million CPU render hours, and the 2010 3D release of Shrek Forever After demanded more than 50 million CPU render hours on account of rendering an increased amount of frames.Created by: William Steig

60 Million Render Hours Help "Puss in Boots" Purr at the ...

    https://www.datacenterknowledge.com/archives/2011/11/02/60-million-render-hours-help-puss-in-boots-purr-at-the-box-office
    Nov 02, 2011 · 60 Million Render Hours Help "Puss in Boots" Purr at the Box Office. Behind every digitally animated film, there's a render farm where high-powered computers are …Author: John Rath

80 Million Hours of Digital Rendering Produce "The Croods ...

    https://www.datacenterknowledge.com/archives/2013/03/28/hp-powers-dreamworks-comedy-the-croods/
    Mar 28, 2013 · 80 Million Hours of Digital Rendering Produce "The Croods". DreamWorks' latest movie, "The Croods,"pushed the boundaries of high-performance workloads, requiring more than 80 million render hours to generate visual images from 3-D models. DreamWorks Animation SKG and HP have a long history of pushing the boundaries of hardware and animation innovation with a partnership that delivers computing power to …Estimated Reading Time: 2 mins

This Is What Movie Producers Call 'The Shrek's Law' - I'm ...

    https://theuijunkie.com/the-shreks-law/
    Jan 21, 2017 · In 2004, Shrek 2 required over 10 million CPU render hours. In 2007, Shrek the Third required over 20 million CPU render hours. Finally, the 2010 3D release of Shrek Forever After topped the charts at more than 50 million CPU render hours. * Moore’s law refers to an observation made by Intel co-founder Gordon Moore in 1965. He noticed that the number of transistors per square inch on integrated circuits had doubled …Estimated Reading Time: 2 mins

How many years would it take to render Disney Frozen HD on ...

    https://www.quora.com/How-many-years-would-it-take-to-render-Disney-Frozen-HD-on-a-single-gaming-PC
    Just the animal element at 40 hours per frame on a single render node would take about 6.6 million render hours for a 2 hour film (2k at 24fps). Not every frame would take 40 hours. Without more information about your film, let’s assume 50% to 100%, so somewhere between 380 and 750 render years (if every frame was perfect on the first render).

How long does it take to render 3D animation or VFX movies ...

    https://www.quora.com/How-long-does-it-take-to-render-3D-animation-or-VFX-movies-As-Im-a-V-ray-user-It-takes-almost-2-3-hours-to-render-1-frame-Its-strange-thinking-VFX-studios-have-to-spend-a-lot-of-time-in-rendering-in-order-to
    A little more recent, this article: Technical trivia from Kung Fu Panda 2 says that for Kung Fu Panda it took 7 million render hours to render the 14,000 frames that make the movie, so in average it took about 500 hours per frame, roughly 20 days. Of course, some parts of the movie were faster, while other, like the final battle where you had Po’s hair, the sparks from the projectiles, the splashing water, took much longer.

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