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https://www.statista.com/statistics/882973/average-weekly-hours-worked-games-industry/#:~:text=According%20to%20the%20findings%2C%2041.2%20percent%20of%20respondents,the%20games%20industry%20worldwide%20as%20of%20June%202018
https://www.ns-businesshub.com/business/working-conditions-in-the-video-game-industry/
For many people, the chance to make PS4 and Xbox games is a dream job - but the reality of working conditions in the video game industry can …
https://www.statista.com/statistics/882973/average-weekly-hours-worked-games-industry/
According to the findings, 41.2 percent of respondents stated that they worked an average of 31 to 40 hours per week, while 8.6 percent reported working an average of 51 to 60 hours per week. Read...
https://mynintendonews.com/2018/05/02/sakurai-talks-about-the-long-working-hours-in-the-video-game-industry/
Sakurai Talks About The Long Working Hours In The Video Game Industry. Respected video game developer Masahiro Sakurai has talked a little about the games industry and the extremely long hours which are expected of developers these days. Sakurai wrote about his personal experience in his Famitsu column translated by Source Gaming.
https://insights.dice.com/2020/01/30/game-developers-stories-crunch-time-overblown/
According to the Game Developers Conference’s annual State of the Game Industry survey, a comprehensive look at the game-development field, some 54 percent of game developers work 40 hours per week or less, with 23 percent working a “standard” 36-40 hours. Some 44 percent, meanwhile, worked more than 40 hours per week.
https://www.quora.com/How-common-are-100-hour-work-weeks-in-the-video-game-industry
Answer (1 of 2): Actual for real 100 hr weeks? I’ve probably done that 2–3 times over the last 20 years. And, no, I wasn’t forced to. It was during one of the windows of pain - either the week before a press demo (like PAX or E3) or during the submission window where you …
https://www.gameindustrycareerguide.com/video-game-industry-work-life-balance/
It’s when people on the game team are expected to work really long hours, sometimes up to 80 or 90 hours a week in order to finish their work before a certain date. So, first let’s talk about why is there a certain date.
https://en.wikipedia.org/wiki/Crunch_(video_games)
Surveys from game developers in the 2000s showed the average working week was at least 46 hours for more than 60% of respondents; when crunch time occurs, workweeks of 60 to 80 hours, or in some cases, 100 hours or more, have been reported.
https://www.businessinsider.com/video-game-development-problems-crunch-culture-ea-rockstar-epic-explained-2019-5
"We were working 100-hour weeks," Rockstar Games co-founder Dan Houser said in a New York Magazine interview, which prompted game developers across the industry to speak out. "Working conditions ...
https://www.jacobinmag.com/2020/11/video-games-cyberpunk-2077-crunch-overwork
Video games like CD Projekt Red’s forthcoming Cyberpunk 2077 are increasingly made under grueling working conditions — a particular irony for a game adopting the cyberpunk genre which, at its best, critiques the dystopian power abuses that so starkly characterize our world.. There is a long history of overwork, known as "crunch," in the video games industry.
https://www.reddit.com/r/truegaming/comments/3h7c3h/what_is_it_really_like_to_work_in_the_games/
The game industry has a lot of different types of people working in it, but one of the biggest groups is young people with stars in their eyes who want in the industry at any cost. It's great that these people have passion, but there are also a large number of people willing to exploit this fact to get people to work longer hours for less pay.
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