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https://us.forums.blizzard.com/en/sc2/t/how-many-hours-in-starcraft/18339
I’ve been playing SC2 since 2010, and replay collection didn’t start until some time in HOTS - I know this because I only have replays dating back to 2015. I played a ton in 2010: campaign, arcade, team games (a little). Countless hours. Definitely over a 1000 games before 2015, could be even a couple thousand, I don’t know exactly.
https://tl.net/forum/starcraft-2/138345-how-many-sc2-hours-day-is-the-most-efficient
To be a top of the line SC2 Pro Gamer, I'm on the fence what number is the "sweet spot" for me, or people in general. I'm getting varying different hours or hour assessments from different players: Idra says in his Artosis interview he practices 12 hours a day; however, even he admits the Koreans take it to the extreme.
https://www.reddit.com/r/starcraft/comments/2xvmrz/is_there_a_way_to_check_how_many_hours_ive_played/
Load up a bunch of reps in sc2gears to figure out your average game length, multiply by total career games. This, or do the same with ggtracker. There's a "games played: xxx, hours played: yyy" in top right. Not sure if those are sc2 hours (x1.35) or normal hours.
https://www.overclock.net/threads/way-to-check-total-time-played-in-sc2.811046/
The hotter your girlfriend is, the less you play StarCraft II... and vice versa. ... Even though for someone reason Xfire still manages to input less hours than you've actually played. Not entirely sure why, it might have something to do with disconnects during games. Cause I remember when I used Xfire, if I disconnected, it would take like 15 ...
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https://gamefaqs.gamespot.com/boards/939643-starcraft-ii-wings-of-liberty/55929971
For Starcraft II: Wings of Liberty on the PC, a GameFAQs message board topic titled "Campaign on Normal under 8 hours".
https://gamefaqs.gamespot.com/boards/939643-starcraft-ii-wings-of-liberty/56282670
sorry bout double post but, for research (if you get up to 25 point, which you should be able to) i recommend these, but it's really up to you: zerg 5 - fortified bunker 10 - any, but fortress has it's uses (look it up on team liquids site) 15 - dropsip ( this is good for the mobieus factor mission) 20 - regenerative bio-steel 25 - psy disruptor if you did shatter the sky; ind control is you ...
https://liquipedia.net/starcraft2/Campaign/Zero_Hour
Zero Hour is the last "guided" mission, in that you have much more freedom in the Single Player Campaign after you finish this one. The goal is similar to the original Starcraft's third Terran mission, in that it's a survival mission where your sole goal is to survive for 20 minutes. As the timer counts down, the enemy waves get progressively stronger.
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