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https://www.reddit.com/r/runescape/comments/2mfq9c/why_do_we_still_have_the_6hour_automatic_logout/
level 1. Bluefire262. · 7y. March 30th, 2015. From what ive heard, its mostly to reset the game engine. As you keep it open for too long, performance decreases, and so it just makes you restart so that performance is kept high. Not 100% on it, but thats what ive heard. 13. level 2.
https://forum.tip.it/topic/252790-6-hour-auto-log/
Yes the game will log you out after 6 straight hours of playing, though you can log right back in when this happens. It was introduced …
https://www.sythe.org/threads/how-to-stop-the-6-hour-logout/
How to stop the 6 hour logout? I know a way that works for me, when you start up the bot and get to the world select screen DON'T SELECT A WORLD. Just click next, even though f2p is highlighted, and it should log back in after 6 hours.. Found this fix on rsbots forums, and it's worked like a charm for me. .
https://gaming.stackexchange.com/questions/351322/how-long-is-the-idle-timer
In Old School RuneScape, you automatically get logged out after a certain period of inactivity. This is approximately a few minutes when not in combat, tens of minutes when in combat, and six hours no matter what. I was under the impression that the in-combat logout timer was 20 minutes, but after some accidental experimentation today, that appears not to be the case (I …
https://www.reddit.com/r/2007scape/comments/4eckyo/logout_timer_reverted_to_6_hours/
Automated55. · 6y. You will stop auto retaliating after 20 minutes of no activity. So you died in NMZ cause you stopped healing yourself and then logged cause u were standing idle outside NMZ. 6 hour timer still exists. But what changed is the …
https://www.reddit.com/r/runescape/comments/2dmgec/make_the_6hour_log_a_24hour_log/
I guess it's ok to be forced logged out after 6 hours because you shouldn't play that much straight (Even though most people do nowadays). Also, a 24 hour log would screw with runetracker and we'd get crazy records. You'd play 24 hours straight, update a minute before you log out, then log out and update again. That'd be 24 hours of progress in 1 minute (to runetracker), and then …
https://runescape.fandom.com/wiki/Update:Logout_Timer_Increase
It was added on 13 January 2009. With this update we officially launch the RuneScape Upgrade Year! Today, we are bringing you three changes to different parts of the game. Firstly, the logout timer has been increased from ninety seconds to five minutes. This means that you will not be automatically logged out before this amount of time has ...
https://www.reddit.com/r/runescape/comments/2z46wf/hey_about_this_6hour_afk_splashing/
Trim Comp 6/6/14 🐔. 6 hour splashing existed because of the removal of random events, there was nothing to interrupt combat. Late last year they changed it so that you will randomly stop attacking NPCs if you haven't clicked for a long time to patch out overnight splashing due to community outcry. This is like an invisible simulated random ...
https://www.reddit.com/r/2007scape/comments/9jx53x/why_does_the_6_hour_timer_exist/
Spends 6 hours doing wintertodt. Gets outraged when literally 1% of his time is "wasted" at the end of a 6 hour stretch of gaming. Make post on reddit and suggests change to the game for an inconvenience that happens once every 6 hours while doing a specific activity.
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