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https://forums.newworld.com/t/kicking-players-from-invasions-should-be-impossible/448575
Kicking players from Invasions should be impossible. Cyberboty October 25, 2021, 5:03pm #1. A company can choose 10/50 players, that is absolutely enough. On my server it is a common thing to kick as many of the random players as possible in the 15 min leading up to the fight to get friends and company members in.
https://combatarms.fandom.com/wiki/Elite_Moderator
A player cannot be kicked during the first minute of game-play. There must be at least 4 other players in order to kick someone. If the majority of the votes do not approve the kick, the moderator will be banned from kicking for three minutes (If an attempt to kick a player the game, a message will show the amount of time that is left until they are able to kick again).
https://krunkerio.fandom.com/wiki/Vote_Kick
Vote Kick. When a player receives a certain number of votes, varying based on number of players in the lobby from 2 to 3.6, then he/she will be kicked out of the game (only the current game lobby). Players above level 20 cannot be vote-kicked from a public lobby. A few different level ranges have different weightage for their votes, these are ...
https://www.reddit.com/r/tf2/comments/6lw5iq/why_cant_players_kick_players_who_do_not_do/
For example, a player who is shooting at a window. If the new player is doing something that is helping the team, that's fine. If we kick the legit players then it will be more balance for the lower skilled players. So bad players won't think of that the game sucks due to one bad game with a legit player. P.S Yes really
https://fcalife.github.io/fixthelobbies/
Problem: Players who are kicked from lobbies can instantly rejoin them. This is exploited by bots and griefers to rejoin faster than anyone can kick them out. Suggested solution: Make it so players cannot rejoin a lobby they have been kicked from either for the duration of the lobby, or for 5 minutes. Also, to avoid bots quickly joining and leaving a lobby in order to avoid being …
https://www.reddit.com/r/wow/comments/2rqfq3/blizzard_please_fix_kicking_in_dungeons_afk/
The system is rigged to protect the players getting kicked, which results in players afking, not participating or outright being bad getting 30-60m timers before they can be kicked. LFR is a mess. At least 3-5 people afk at any time. Chain pulling, "anonymity", and …
https://www.reddit.com/r/left4dead/comments/1koa5s/kicking_players/
It wasn't until I got around 100 hours in Versus that things really started clicking for me. I don't get kicked very often now, because I'm a much more valuable team player. When I do get kicked, it's generally by assholes I don't want to play with, anyway. Kicking is a necessary evil. There's a lot of guys with 1000+ hours into this game.
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