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https://www.statista.com/forecasts/1001102/hours-spent-on-playing-video-games-per-week-in-japan
Jun 23, 2020 · The displayed data on hours spent on playing video games shows results of the Statista Global Consumer Survey conducted in Japan in 2020. Some 17 percent of respondents answered the question ''In ...
https://www.nytimes.com/2020/06/11/business/japan-video-games.html
Jun 11, 2020 · TOKYO — Until recently, the only opportunity that Wataru, a 17-year-old high school student in Japan, had to play a hero was when he immersed himself in online role-playing games. But after the ...Estimated Reading Time: 8 mins
https://mainichi.jp/english/articles/20200318/p2a/00m/0na/002000c
Mar 18, 2020 · March 18, 2020 (Mainichi Japan) Japanese version. TAKAMATSU -- An ordinance calling on households to limit the time young people spend on video games to …Estimated Reading Time: 2 mins
https://www.statista.com/statistics/273829/average-game-hours-per-day-of-video-gamers-in-selected-countries/
Apr 23, 2021 · Weekly hours spent playing video games worldwide 2021, by country. A January 2021 survey found that gamers in China spent the most time playing games …
https://www.japantimes.co.jp/news/2019/11/27/national/12-young-japanese-people-play-video-games-6-hours-days-off/
Nov 27, 2019 · SHARE. Nov 27, 2019. Twelve percent of Japanese people age 10 to 29 play smartphone and video games for six hours or more on their days off school or work, a survey showed Wednesday. The survey ...
https://wholesgame.com/game-companies/distributors-and-wholesalers/japan-video-games/
Japan Video Games (JVG Inc.) is a US video game distributor founded in 1991. Find information and contacts.
https://www.japan-talk.com/jt/new/video-games-in-japan
Oct 09, 2015 · Video games are a lively element of Japanese popular culture that began with Japan's dominance of the video game industry from the years 1978 to 2002.Japan's voyage into video games began in earnest with the 1978 Taito hit Space Invaders that triggered a global arcade building boom. From there, Japan managed to control over 50% of the global ...
https://www.cnn.com/2017/11/12/asia/future-japan-videogame-landmarks/index.html
Nov 12, 2017 · But in 1983, when the Famicom launched in Japan, video games were facing a crisis in the US: a flood of poor quality products, rushed out to cash-in on the video game craze, was alienating customers.
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