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https://www.pluralsight.com/blog/film-games/understanding-global-illumination
Global illumination is the name of a process that simulates indirect lighting, like light bouncing and color bleeding. Global illumination is an important part of 3D animation and design that helps give it a more realistic feel. Without global illumination, objects simply would look right in certain cases, which would lead to pulling the ...
https://support.unity.com/hc/en-us/articles/204837026-Lightmapping-GI-calculation-takes-a-very-long-time-
Set the Scene view to UV Charts from the drop-down options (Shaded->UV Charts) under Global Illumination. Adjust the Auto UV max Distance and Auto UV Max Angle to get uniform blocks of UVs rather than tightly packed mass of density. If, for example, tower-blocks with relief should be bevelled to improve charting efficiency ideally, but model ...
https://ohiostate.pressbooks.pub/graphicshistory/chapter/19-5-global-illumination/
19.5 Global Illumination. Another important component of complex and realistic images is accurate lighting. Lighting is one of the most complicated of all computer graphics algorithms, and it is also one of the most critical for believable images. The lighting is what gives the surface detail that is keyed to the object’s physical properties.
https://en.wikipedia.org/wiki/Global_illumination
Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene ...
https://forum.unity.com/threads/unity-re-bakes-lighting-every-build-takes-8-hours.396562/
Discussion in 'Global Illumination' started by lmbarns, Apr 8, 2016. lmbarns. Joined: Jul 14, 2011 ... I sat through several hours to bake a 256 x 256 atlas size at only 10 resolution (just to make sure it even works after I let it run for 2 days and it never finished on 2048 atlas) on a scene that has <400k vertices total and not very ...
https://www.makinggames.biz/feature/which-global-illumination-technique-is-best-for-your-game,9520.html
Enlighten is the industry standard for pre-computed visibility global illumination. It is licensable for Unreal Engine 3 and 4 as well as for internal engines. It is also easily accessible as the default global illumination solution inside Unity 5. As a final note, you should not dismiss baked lighting – provided that your scenes are static ...
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