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https://stackoverflow.com/questions/1572965/how-to-effectively-measure-developers-work-hours
Its a good question, and the very best way you can measure hours spent on a development project is not to measure hours spent at all. You say there is good will to register hours, but I have my doubts. Realistically, from a developers point of view, excessive time management is a distraction for most (perhaps ALL developers on the planet).
https://www.linkedin.com/pulse/instructional-design-development-ratios-how-long-does-diane-valenti
Have you seen those instructional design to development ratios? You know, the ones that show it takes 40+ hours to design and develop 1 hour of classroom instruction?
https://www.shopify.com/partners/blog/best-time-tracking-apps
Hours also offers simple reporting that can be viewed in-app or downloaded and emailed to clients in CSV or PDF formats. Hours Pro, at $8 per user per month, comes with data backup, advanced timer options, multiple reporting options, timesheets, and more. Takeaway: Hours is time tracking plain and simple.
https://themindstudios.com/blog/agile-story-points-vs-hours/
Hours are pretty easy to understand, and they’ve been the primary estimation model in software development for a long time. Hours, also known as man-hours or worker-hours, are the number of hours a developer spends on the project. So what are story points and why did they emerge if we’ve already got a simple and straightforward estimation model?
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