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BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles.
https://www.bioware.com/about/
They hooked up with a talented group of game programmers and artists, and BioWare Corp. became a reality on February 1, 1995 in a small room in Greg’s basement. BioWare’s first big commercial release was a mech-style game called Shattered Steel (October, 1996), which was developed with a Calgary subcontractor, Pyrotek Game Studios.
https://en.wikipedia.org/wiki/BioWare
BioWare is a Canadian video game developer based in Edmonton, Alberta.It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts.. BioWare specializes in role-playing video games, and achieved recognition for …
https://www.swtor.com/community/showthread.php?s=502fa5bf252c88f6232f5671042d71b8&t=998335&page=3
If my Founders title and 20k hours means anything.. Do NOT do it Bioware. ... There are other similarities, and while I don't begrudge people moving on at all, in any insular corporation (like gaming corps where the teams are so small), there is a ripple effect. Also known as the "Peter Principle"
https://www.bioware.com/games/
BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles.
https://www.neogaf.com/threads/canceled-jade-empire-2-details-revealed-by-ex-bioware-developer.1621983/
An ex-BioWare director and executive producer is sharing new details about a Jade Empire sequel that never came to be. Mark Darrah worked with BioWare for 23 years, initially as a programmer on early action-RPGs including Jade Empire.He left the studio in 2020 and has shared a variety of details about his time at BioWare since.
https://www.nintendo.com/games/detail/baldurs-gate-and-baldurs-gate-ii-enhanced-editions-switch/
Since its original release in 1998, Baldur’s Gate has set the standard for Dungeons & Dragons computer roleplaying games. Customize your hero, …
https://forums.beamdog.com/discussion/83133/does-this-party-need-a-pure-class-fighter
Okay, so background. I've put a lot of hours into BG1. I've never really played BG2 past the first chapter. So like I have a working understanding of the game but there's gonna be …
https://search.yahoo.com/tablet/s?p=Greg+Zeschuk&ei=UTF-8&age=1w&d=%7B%22dn%22%3A%22yk%22%2C%22ykid%22%3A%22a6128aaf-f5f0-4914-9d0d-4cfa05747816%22+%7D&fr2=p%3As%2Cv%3Aw%2Cm%3Akg-pasf%2Cct%3AGetPersonInfo
Gregory Zeschuk CM is a former VP at Electronic Arts and General Manager at BioWare Austin. He co-founded video game developer BioWare in Edmonton in 1995 with Ray Muzyka and Augustine Yip, after all three earned their medical degrees from the University of Alberta.
https://ca.linkedin.com/in/billybuskell
Bioware Corp Jun 2008 - Feb 2010 1 year 9 months. QA Design Lead (Senior QA Design Analyst) at the BioWare Edmonton studio, on Mass Effect 2 for Xbox 360 and PC. QA Analyst Bioware Oct 2006 - Jun 2008 1 year 9 months. QA Design Analyst/QA Playtest Lead on Mass Effect for Xbox 360 and PC, as well as the "Bring Down the Sky" PDLC module for Mass ...
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